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Adobe Flash Catalyst Tool

This web-based training course on Adobe Flash Catalyst Tool functionality, administration and development, is available online to all individuals, institutions, corporates and enterprises in India (New Delhi NCR, Bangalore, Chennai, Kolkatta), US, UK, Canada, Australia, Singapore, United Arab Emirates (UAE), China and South Africa. No matter where you are located, you can enroll for any training with us - because all our training sessions are delivered online by live instructors using interactive, intensive learning methods.

Adobe Flash Catalyst is an effective tool which is used for building user interfaces for highly interactive and rich internet applications. Using Flash Catalyst, user interface developers and architects can develop effective user interfaces with Adobe Flex or Adobe flash builder. Flash Catalyst provides the capability of importing Adobe Photoshop, Adobe Illustrator, Adobe Fireworks, Flash XML Graphics and other such input files along with their features for developing functional UI components. The software tool provides the capability of not using codes for creating animated transitions while using design-time data placeholders. This helps in marking up applications, testing interactivity, choreographing motion and much more. Further, these placeholders can then be replaced with final artwork during production. Adobe flash catalyst is completely compatible with Adobe flash builder and also uses the same project format. Additionally, Flash Catalyst also provides a code workshop which is just a subset of the adobe flash builder’s panel. This tool uses Eclipse and implements code editing, project navigation and problems viewing.


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Course Details

This Adobe Flash Catalyst or Aadobe CS5.5 training provides the essentials of the workflow and process of building user interfaces for Flex-oriented web pages and applications. This course will put the trainees through a motion of wire-framing applications, designing and creating components of the user interface, implementing interactions and integrating sounds and videos. The various methods of connecting data along with the understanding of the round-trip workflow of this data will also be discussed in detail in this Adobe CS5 flash development course. Completing this course, trainees can expect to have inherent understanding of managing layers and building wireframe designs while developing projects. Trainees will be able to create individual and multiple user interface states and further preview and publish completed projects to the SWF and AIR applications. This course has no pre-requisites but it is expected that trainees have some working knowledge of web development and application designing. It will be highly beneficial if the trainees have prior knowledge of Eclipse or Flex.


INTRODUCTION TO ADOBE FLASH CATALYST CS5.5

  • Overview of the Flash Catalyst CS5.5 tool
  • Workflows for designers and developers
  • Usage of the Project Files

BASICS OF THE PROJECT

  • Exploring the Flash Catalyst Interface architecture
  • Creation of a New Project Based on an Illustrator® File
  • Organization of layer and Custom Components
  • Creation of Resizable Layouts
  • Project Previewing and its implementations

NAVIGATION BUILDING AND DEVELOPMENT

  • Common Button Component Editing
  • Creation of a Button Component using Custom Artwork
  • Labeling and creation of Components and States
  • Addition of Interactions in Navigation

ADDITION OF FULL FIDELITY DESIGN

  • Editing & Customization of Designs
  • Skinning Button States & Parts implementation
  • Optimization of Artwork

ANIMATION OF USER INTERACTIONS

  • Addition of Fades & Moving Transitions in-between States
  • Addition of Resizing & Rotational 3D Transitions
  • Using FLV Timer for Triggering Transitions
  • Using Action Sequences for Triggering Animations

DATA & COMPONENTS IMPLEMENTATION

  • Components of the Placeholder
  • Editing Buttons
  • Editing Text Inputs
  • Editing Check Box Components
  • Customization of Scrollbar
  • Customization of Data List Components
  • Usage of Non-Editable Flex® Components
  • Methods and ways of Working with Components

VARIOUS CONTENTS OF SOUND, VIDEO & FLASH

  • Addition of Sound
  • Working with and integration of videos
  • Using Flash Professional SWF Files

USING DEVELOPERS IN FLASH BUILDER

  • Designing and development of Components with Imported Placeholder Skins
  • Creation of a Skinnable Component for being used in Flash Builder
  • Working and usage of FXP Files in-between Flash Builder & Flash Catalyst
  • Working and usage of FXPL Files in-between Flash Builder & Flash Catalyst

GENERIC DESIGN SCENARIOS

  • Set up of Buttons of Banner & Navigation
  • Addition of a Video Timer & Interactions with a Timed Banner
  • Set up of an Image Gallery
  • Integrating Images in the Custom Component

PUBLISHING OF PROJECT

  • Optimization of Files in the Project
  • Publishing Content on the Browser
  • Publishing content as a Desktop Application

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